Hello, I am

Héctor Ochando

Software Engineer
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Who am I ?

A Software Engineer from Spain

I am a junior programmer who recently graduated from ESAT (Valencia). During my training, I have gained experience in developing eye-catching rendering techniques and implementing innovative and engaging game mechanics.

I am passionate about game engines and modern rendering techniques. I strive to keep up to date with trends and advances in the industry, and enjoy working on projects that allow me to combine my creativity with my technical skills.

I have worked on a variety of projects both individually and as part of a team, where I have demonstrated my ability to collaborate effectively and bring innovative solutions to technical challenges.

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Personal Info

Relevant Experience

Tiny Terrors: Junior Programmer

SEPTEMBER 2023 - PRESENT, VALENCIA, ALREADY IN STEAM

Developing Shelly Manor game with Unreal Engine 5 and C++. Developed a modular camera system and other gameplay features. Work focused on artificial intelligence.


My Resume

Expertise

SEPTEMBER 2023 - Present

Junior Programmer

Developing Shelly Manor game with Unreal Engine 5 and C++.

Education

2017 - Present
OCTOBER 2021 - JULY 2024

ESAT, HND in Computing, BTEC Level 5

Skills

C++
C
C#
Unreal
Unity
DirectX 11
DirectX 12
OpenGL
HLSL
GLSL
Perforce
Git
PIX
Nsight
CMake
Premake
Visual Studio
Render Doc

Languages

Spanish: Native Proficiency
English: IELTS 6.0 (2024)
Valenciano: Native Proficiency

I Am Available For Work

My Portfolio

Shelley Manor
Shelly Manor

Developing Shelly Manor game with Unreal Engine 5 and C++. Developed a modular camera system and other gameplay features. Work focused on artificial intelligence. More info here.

C++ Unreal Engine
Andromeda Engine
Andromeda Engine

Developed an engine written in C++ with DirectX 11 and OpenGL as render backends. Working with APIs such as PhysX and OpenAL. More info here.

C++ OpenGL GLSL DirectX 11 HLSL XBOX
Multi Agent System
Multi Agent System

Developed a demo of a multi agent system with different agent roles. Working with Unity and C#. More info here.

C# Unity
Branding
ADTs

Developed an API written in C / C++ composed by the following ADT: Memory Node, Vector, List, Double Linked List, Movable Head Vector, Circular Vector, Circular List, Circular Double Linked List, Queue, Stack. API severely influenced by the C++ STL.More info here.

C C++
Branding
Memory Manager

Developed a custom Memory Manager, following the arena allocator pattern which I programmed in C to manage dynamic memory allocation and catch any memory leak.More info here.

C
Branding
Balance Board Game

A game created using the wii balance board as the only input. Working with Unity and C#. More info here.

Unity C#
Branding
OpenGL demo

First time using any render API and reimplementing the backend of a tiny custom render library. And creating a demo to show the…More info here.

C++ OpenGL GLSL
Advertising 3
Mobile Game

An endless runner game inspired by Subway Surfers. Developed with Unity and C# with mobile as target.More info here.

Unity C#
Advertising 4
Data Base Visualizer

A database visualizer and field editor written in C++ with a custom framework.More info here.

C++ ImGui
Branding
Several ASM Demos

Voxel Raytracer terrain (link here) and Landscape terrain based on a height map. Programmed in C with an SDL.More info here.

SDL C ASM

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