I am a junior programmer who recently graduated from ESAT (Valencia). During my training, I have gained experience in developing eye-catching rendering techniques and implementing innovative and engaging game mechanics.
I am passionate about game engines and modern rendering techniques. I strive to keep up to date with trends and advances in the industry, and enjoy working on projects that allow me to combine my creativity with my technical skills.
I have worked on a variety of projects both individually and as part of a team, where I have demonstrated my ability to collaborate effectively and bring innovative solutions to technical challenges.
Download My CVSEPTEMBER 2023 - PRESENT, VALENCIA, ALREADY IN STEAM
Developing Shelly Manor game with Unreal Engine 5 and C++. Developed a modular camera system and other gameplay features. Work focused on artificial intelligence.
Junior Programmer
Developing Shelly Manor game with Unreal Engine 5 and C++.
ESAT, HND in Computing, BTEC Level 5
Developing Shelly Manor game with Unreal Engine 5 and C++. Developed a modular camera system and other gameplay features. Work focused on artificial intelligence. More info here.
Developed an engine written in C++ with DirectX 11 and OpenGL as render backends. Working with APIs such as PhysX and OpenAL. More info here.
Developed a demo of a multi agent system with different agent roles. Working with Unity and C#. More info here.
Developed an API written in C / C++ composed by the following ADT: Memory Node, Vector, List, Double Linked List, Movable Head Vector, Circular Vector, Circular List, Circular Double Linked List, Queue, Stack. API severely influenced by the C++ STL.More info here.
Developed a custom Memory Manager, following the arena allocator pattern which I programmed in C to manage dynamic memory allocation and catch any memory leak.More info here.
A game created using the wii balance board as the only input. Working with Unity and C#. More info here.
First time using any render API and reimplementing the backend of a tiny custom render library. And creating a demo to show the…More info here.
An endless runner game inspired by Subway Surfers. Developed with Unity and C# with mobile as target.More info here.
A database visualizer and field editor written in C++ with a custom framework.More info here.
Voxel Raytracer terrain (link here) and Landscape terrain based on a height map. Programmed in C with an SDL.More info here.